Synopsis

Strand Games is working on a sequel to Magnetic Scrolls' acclaimed The Guild of Thieves. It's called, you guessed it, "The Guild of Thieves 2".

It's been 30 years since you proved yourself worthy of The Guild of Thieves.

Over the years, your abilities have only improved, to a tr...

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Synopsis

A new Strand game - Superheroes right? Well not exactly.

The Italian Maxman is not your regular superhero. He's not super strong. He can't dodge bullets or leap tall buildings. He's a bit overweight, but nevertheless, he's not one bit less the all action superhero. Saving the world...

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DI Lance Picton

Last time we looked at the outline for The Picton Files.

You play as DI Picton in this series of hard hitting detective crime thrillers. Although set in the modern world, the mysteries are nonetheless just as cunning as a Sherlock Holmes case.

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Concept

The Picton Files are a series of contemporary crime detective thrillers developed by Strand Games. The games are episodic and feature two lead characters: Detective Inspector Lance Picton and his assistant Kit. You are DI Picton and must solve the case with Kit's help. Gameplay inv...

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Welcome to part three of the "Roger the Pirate" series, detailing the Strand Games design and build process. We'll be designing the game, along with the source code and illustrations.

If you haven't already read:

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Welcome to the second part of a new blog series detailing the Strand Games design and build process. We'll be building an actual game, along with design, source code and illustrations.

If you haven't read part 1, go here.

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This is the first part of a new blog series detailing the Strand Games design and build process. We'll be building an actual game, along with design, source code, graphics and sound.

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Lost BBC Micro and TRS-80 Game, Temple of Disrondu 1982, discovered!

A fragment of Interactive Fiction history was recovered today, when a chain of events led to the rediscovery of a "lost" adventure game; Temple of Disrondu, published by Rob Steggles in 1982.

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This is Part 2 of a series of articles on Strand Games' IF authoring technology called Strand. Strand is a domain specific IF language and runtime.

Last time, we saw how Terms and Flow can generate random stories. Now we'll see how the same mechanism builds choices.

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This is Part 1 of a series of articles on Strand Games' IF authoring technology called Strand. Strand is a domain specific IF language and runtime.

With it, you can easily make parser IF, choice IF and anything in between with no programming. Deploy to mobile, desktop or the web with a GUI supporting pictures, animation and sound.

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A while back we promised inverted colours; that's light text on a dark background, as opposed to the (now usual) dark text on a light background. Of course, the original games were all played in this light on dark mode, so it's pretty cool - even if you don't have a black iPhone to go with it.

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If you've written a game in ChoiceScript, you can now run it under Brahman and turn it into a deployable product with a graphic UI for both desktops and mobile.

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The Guild of Thieves (1987) was the second game published by Magnetic Scrolls. It was very popular and did a lot of things right.

The Guild has a simple overall game mechanic and was what Scrolls called a "collect the treasures game". Although this phrase somewhat oversimplifies the story, there are some important aspects to this approach that significantly contribute to overall popularity;

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I thought I would cover a high-level overview of the Brahman system.

Brahman is a collection of technologies that together make a game system. Here, we're covering just the runtime and not the authoring tools.

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Yesterday I had a great meeting with Rob Steggles, author of several original Magnetic Scrolls games.

We talked about the possibilities of making expanded, extended, updated or even sequel versions of some of the original Scrolls games; things Rob always wanted to do back then but we couldn't be...

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