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stefan

stefan

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stefan
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  • Thanks a lot for the suggestions, I have added it to our backlog! I think the items are not explicitely sorted, they appear in the order that they have in memory, I guess. But I would need to verify this
  • Glad to hear! That was the idea behind it: (Spoiler)
  • If these were your exact order of steps, it might be slightly wrong. Perhaps check this: (Spoiler)
  • Glad to hear that you like the game! Are you sure that you are set for the endgame? There are quite some steps involved. If you provide some details what your last steps have been, perhaps we can figure out if something is missing?!?
  • Thanks a lot for the offer! Will send PM so we can try to sort this out. Since I am cross-compiling my compiling workflow ist somewhat different than it is described in the repo
  • Thanks for the observation. I will intensivly test this again as soon as Corona gives me a break. Guild is the only remaster so far which had original animations. Perhaps there IS something wrong with the animations. Would be much easier if I could …
  • Glad to hear that you enjoyed the game! Good observation with the princess :) Indeed, this is one of the remaster changes we made. As you pointed out, you are actually not the one to come to the rescue. You can if you want, BUT you pay a price. In …
  • Does this also happen if you start a new game session (don‘t forget to save your current session :-) and walk straight to the bedroom and pick up the painting?
  • That pretty much sounds like some memory corruption. Does this happen soon after you started playing? Do you perhaps have an older savegame and with that can you try to reproduce the problem?
  • According to https://discussions.apple.com/thread/251242549 the share dialog problem might exist since ios 13.4. For some people a fix is to reset and restore the device, but there seem to be people as well for whom this suggestion doesn't help. Ca…
  • Hmm, this should actually open the usual iOS share dialog, but you might be facing an iOS problem introduced with iOS 13.4. There are several reports on the Apple forums about this phenomenon with the non-opening share dialog. I will check if I can …
  • It seems the distribution rights on The Legacy are now with Piko Interactive. You can buy the original The Legacy from GOG.
  • Hi Charles, glad to hear that you enjoyed the first three games. Unfortunately I cannot give an estimate about a Fish! release. We made good progress, but since we got the Corona lockdown over here, everything is turned upside down and the work on F…
  • Chose „Settings“ -> „Load“ In the file list there should be a „Share“ icon to the right of the savegame name. Touching/Clicking the icon should the usual iOS dialog and there you can send the file with email
  • Please send the save game to stefan at strandgames dot com Thanks!
  • Hi, I am not having this problem on my iPad (Air 1st gen). Can you perhaps provide some info about your ipad, ios version and perhaps a save game showing the problem? Best, Stefan
  • Ok, the Qt docs are a little different now since I tread them the last time: "The non-threaded render loop is currently used by default on Windows with ANGLE or a non-default opengl32 implementation, macOS with OpenGL, and Linux with some drive…
  • Thanks, yes. This suggests that it doesn't use llvmpipe. So actually, it should use the threaded renderer. So either the Qt docs are wrong (they say that the renderer is always threaded except for llvmpipe rendering) or there is something going wron…
  • Thanks a lot for trying. This is really strange. IIRC you have a graphics card with hardware acceleration, don't you? But it seems, for some reason Qt falls back to the basic render loop (pushing all rendering onto the cpu), although this shouldn't …
  • Strange. Do you perhaps still have access to the test build I sent? Actually the test build and the version on itch should be identical. Can you perhaps test again with setting the Qsg_render_loop variable to threaded?
  • There is unfortunately not much that I can tell you about the game. I must confess that the game went under the radar for me as well for a long time. It simply wasn't the type of games I played and I even added it rather late to the Memorial pages. …
  • Ok, I was able to reproduce this on my Manjaro system, but as suspected it is actually a problem with appimagelauncher. I can understand now that you actually never got to see the integration dialog of our AppImage at all, because appimagelauncher i…
  • The pouch won‘t be there until you made the guru happy
  • Strange, because the AppImage is not bound to appimageloader. It contains a script which brings up the dialog and creates the required files. Does The Pawn appear in your application menu after you pressed „yes“? I am not sure what appimageloader is…
  • AppImageLauncher is an external helper daemon. So that error messge is not coming from the AppImage itself. The AppImage should open an own dialog with a message like this: "Would you like to integrate ThePawn-linux-1.3.2.9.AppImage with your s…
  • When lanuching the AppImage, you normally should get a dialog asking whether you want to integrate the AppImage into the system. Did you get this dialog? I assume that the above message is coming from a separate daemon in the system like appimaged?
  • Hi Erik, yes, we are aware of the problem and a Guild update is in the works. This is a conflict between the bundled Qt version and the included libs with some libs on newer distros, resulting in problems with libharfbuzz and libfontconfig. Will sen…
  • Hi, Congrats on finishing Jinxter :) The endgame does require a certain order of actions, indeed. The important part in your steps is (Spoiler) So, not a bug this time ;) Best, Stefan
  • :o Then my memory is failing me. Havn't played Corruption for a long time. I thought this was how to trigger the image...then I will have to take a look again myself :#