@hugh - as long as you don't make things too difficult for yourself with crt shaders... Should be interesting playing any magnetic scrolls games on an emulated green screen (with long delay fading times)....
It would need a variation on those shaders. A lot of the complexity can be eliminated, because we don't want to simulate TV pincushion effect, warp etc.
I was looking for something that just made the horizontal scan lines - like an old monitor, but not like the old TV colorbars or Trinitron effect, for example.
There's a second reason too; I found out the hard way that you can feed a complex shader into a desktop and it just works. Whereas the same shader can bring a mobile down to 1 frame/second - or something terrible like that.
Again with the dragon: when you do something wrong you die, then the game asks you "are you sure?" But it's not clear that it is asking to restart the game..
Problem also in "hell": I do something wrong and die. The game resume asking are you sure? / filename / ouch bad load ... A few times and suddenly the app shut down
Do you think it's normal I'm stuck at the dragon since a month, when I finished the game just 30 years ago, I read all the hints and I don't remember how I solved the problem???
are you trying to get passed the dragon or return past the dragon?
getting past initally, click on shadows and it should suggest shining the white light into the shadows. then click on hobbits and it should suggest shining white at the hobbits.
on return, you have to wear Kronos' cloak, hat and wand.
> Do you think it's normal I'm stuck at the dragon since a month, when I finished the game just
> 30 years ago, I read all the hints and I don't remember how I solved the problem???
Whay's up with the quote system? It just returns a null in the comment box when I want to quote somebody's post. This happened with Firefox on Android.
@The_Librarian said:
Whay's up with the quote system? It just returns a null in the comment box when I want to quote somebody's post. This happened with Firefox on Android.
@robriz right now i'm away, but when i get back, i'll look into this. I know there's some weird stuff with the dragon, that works sometimes and not others. perhaps you've got into that "other" situtation. I'll try to make a transcript and we can compare it to your case.
I am writing a "Pawn Remastered walkthrough", but it is still in the works. What should get you past the dragon is by typing the commands
"shine white at shadows" and "point at shapes"
This worked the last time I played through to the end and should still work (unless we broke something). Using the touch interface, you sometimes need to catch the right order for the commands, so as Hugh said, this might need some trying...
the code should work because we haven't changed it. The problem, as usual, is that the originals often required a somewhat precise solution. At some point i'd like to rework some of the puzzles that are just too unfair (which will involve changing the code).
The Pawn remastered is meant to have some help for the dragon puzzle. This help is in the form of additional text. It was with reference to this that i'd like to check, because it's possible that the additional text help has mysteriously stopped working.
@hugh said:
the code should work because we haven't changed it. The problem, as usual, is that the originals often required a somewhat precise solution. At some point i'd like to rework some of the puzzles that are just too unfair (which will involve changing the code).
The Pawn remastered is meant to have some help for the dragon puzzle. This help is in the form of additional text. It was with reference to this that i'd like to check, because it's possible that the additional text help has mysteriously stopped working.
I tell you it is Kronos hard at work behind the scenes
Comments
I thought http://www.gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php was a pretty interesting article, though perhaps not that helpful for this particular case.
Quite a long process in order to apply a CRT skin to your game, but may be appreciated by hardline retro fans.
It would need a variation on those shaders. A lot of the complexity can be eliminated, because we don't want to simulate TV pincushion effect, warp etc.
I was looking for something that just made the horizontal scan lines - like an old monitor, but not like the old TV colorbars or Trinitron effect, for example.
There's a second reason too; I found out the hard way that you can feed a complex shader into a desktop and it just works. Whereas the same shader can bring a mobile down to 1 frame/second - or something terrible like that.
Again with the dragon: when you do something wrong you die, then the game asks you "are you sure?" But it's not clear that it is asking to restart the game..
kentucky fried adventurer? Sounds scrumptiously crunchy, something that Gollum will grab and devour on the spot
@robriz - how did you get the dragon that quickly? Is it one of those random NCP's that wander around all over the place?
@The_Librarian : no, no, I'm playing a lot. The dragon is far..
@robriz - ah ok, the first screenshot you posted had me confused as it showed you right at the beginning of the game
iOS version submitted to Apple for formal review. Let's see what they say...
Problem also in "hell": I do something wrong and die. The game resume asking are you sure? / filename / ouch bad load ... A few times and suddenly the app shut down
ok, let me look into this one.
are you trying to get passed the dragon or return past the dragon?
getting past initally, click on shadows and it should suggest shining the white light into the shadows. then click on hobbits and it should suggest shining white at the hobbits.
on return, you have to wear Kronos' cloak, hat and wand.
> 30 years ago, I read all the hints and I don't remember how I solved the problem???
:muttleysnigger:
Still I can't get the parser to light the shapes and show 'em to the dragon.. I'm working on it..
testing!
quotes: this must be a browser difference thing.
@robriz right now i'm away, but when i get back, i'll look into this. I know there's some weird stuff with the dragon, that works sometimes and not others. perhaps you've got into that "other" situtation. I'll try to make a transcript and we can compare it to your case.
Ok, thank you. I'll try to post some screenshot
dayum yes... firefox on desktop (linux mint) works...
@robiz
I am writing a "Pawn Remastered walkthrough", but it is still in the works. What should get you past the dragon is by typing the commands
@stefan
thank you, I'll try and let you know
And whaddya know, it works
Use the [spoiler] tags to hide spoilers
Thanks! I knew I had seen this somewhere Fixed!
It works!
My error was in the second move.. I tried things like
show shapes to dragon
So the code is ok even if a bit too rigid and severe..
the code should work because we haven't changed it. The problem, as usual, is that the originals often required a somewhat precise solution. At some point i'd like to rework some of the puzzles that are just too unfair (which will involve changing the code).
The Pawn remastered is meant to have some help for the dragon puzzle. This help is in the form of additional text. It was with reference to this that i'd like to check, because it's possible that the additional text help has mysteriously stopped working.
I tell you it is Kronos hard at work behind the scenes